ezgg-lan-manager/testing/unittests/TournamentDomainTests.py
David Rodenkirchen fffb607b16 end of day commit
2026-02-02 22:01:38 +01:00

67 lines
3.5 KiB
Python

import unittest
from datetime import datetime
from src.ezgg_lan_manager.types.TournamentBase import ParticipantType
from src.ezgg_lan_manager.types.Tournament import generate_new_tournament, GameTitle, TournamentFormat, TournamentStatus, TournamentError, Participant, MatchStatus
class TournamentDomainTests(unittest.TestCase):
def setUp(self):
# Generic Tournament config
self.name = "Tetris 1vs1"
self.description = "Just play Tetris, yo"
self.game_title = GameTitle("Tetris99", "Some Description", "https://de.wikipedia.org/wiki/Tetris_99", "tetris.png")
self.format_ = TournamentFormat.SINGLE_ELIMINATION_BO_3
self.start_time = datetime(year=2100, month=6, day=23, hour=16, minute=30, second=0)
self.initial_status = TournamentStatus.CLOSED
# Generic Participants
self.participant_a = Participant(1, ParticipantType.PLAYER)
self.participant_b = Participant(2, ParticipantType.PLAYER)
self.participant_c = Participant(3, ParticipantType.PLAYER)
def test_tournament_without_participants_can_not_be_started(self) -> None:
tournament_under_test = generate_new_tournament(self.name, self.description, self.game_title, self.format_, self.start_time, 32, self.initial_status)
with self.assertRaises(TournamentError):
tournament_under_test.start()
def test_adding_the_same_participant_twice_leads_to_exception(self) -> None:
tournament_under_test = generate_new_tournament(self.name, self.description, self.game_title, self.format_, self.start_time, 32, self.initial_status)
tournament_under_test.add_participant(self.participant_a)
with self.assertRaises(TournamentError):
tournament_under_test.add_participant(self.participant_a)
def test_single_elimination_bo3_tournament_gets_generated_correctly(self) -> None:
tournament_under_test = generate_new_tournament(self.name, self.description, self.game_title, self.format_, self.start_time, 32, self.initial_status)
tournament_under_test.add_participant(self.participant_a)
tournament_under_test.add_participant(self.participant_b)
tournament_under_test.add_participant(self.participant_c)
tournament_under_test.start()
# Assert Tournament was switched to ONGOING
self.assertEqual(TournamentStatus.ONGOING, tournament_under_test.status)
matches_in_tournament = sorted(tournament_under_test.matches, key=lambda m: m.match_id)
# First match
fm = matches_in_tournament[0]
self.assertEqual(fm.status, MatchStatus.PENDING)
self.assertEqual(fm.participants[0].participant_id, self.participant_a.id)
self.assertEqual(fm.participants[0].slot_number, 1)
self.assertEqual(fm.participants[1].participant_id, self.participant_b.id)
self.assertEqual(fm.participants[1].slot_number, 2)
# Second match (Bye)
sm = matches_in_tournament[1]
self.assertEqual(sm.status, MatchStatus.COMPLETED)
self.assertEqual(sm.participants[0].participant_id, self.participant_c.id)
self.assertEqual(sm.participants[0].slot_number, 1)
self.assertEqual(sm.participants[0].participant_id, sm.winner)
# Third match (Final)
sm = matches_in_tournament[2]
self.assertEqual(sm.status, MatchStatus.WAITING)
self.assertEqual(sm.participants[0].participant_id, self.participant_c.id)
self.assertEqual(sm.participants[0].slot_number, 1)
self.assertIsNone(sm.winner)