enable teams to register for tournaments (#53)
Co-authored-by: David Rodenkirchen <davidr.develop@gmail.com> Reviewed-on: #53
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10
sql/03-tournament_teams_patch.sql
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10
sql/03-tournament_teams_patch.sql
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@ -0,0 +1,10 @@
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-- =====================================================
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-- Adds type of participant to tournament
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-- =====================================================
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ALTER TABLE `tournaments` ADD COLUMN `participant_type` ENUM('PLAYER','TEAM') NOT NULL DEFAULT 'PLAYER' AFTER `created_at`;
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ALTER TABLE `tournament_participants`
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CHANGE COLUMN `user_id` `user_id` INT(11) NULL AFTER `tournament_id`,
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ADD COLUMN `team_id` INT(11) NULL AFTER `user_id`,
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ADD CONSTRAINT `fk_tp_team` FOREIGN KEY (`team_id`) REFERENCES `teams` (`id`) ON UPDATE RESTRICT ON DELETE RESTRICT;
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@ -1,27 +1,36 @@
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import logging
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from asyncio import sleep
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from functools import partial
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from typing import Optional, Union, Literal
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from from_root import from_root
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from rio import Column, Component, event, TextStyle, Text, Row, Image, Spacer, ProgressCircle, Button, Checkbox, ThemeContextSwitcher, Link, Revealer, PointerEventListener, \
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PointerEvent, Rectangle, Color
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PointerEvent, Rectangle, Color, Popup, Dropdown
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from src.ezgg_lan_manager import ConfigurationService, TournamentService, UserService, TicketingService
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from src.ezgg_lan_manager import ConfigurationService, TournamentService, UserService, TicketingService, TeamService
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from src.ezgg_lan_manager.components.MainViewContentBox import MainViewContentBox
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from src.ezgg_lan_manager.components.TournamentDetailsInfoRow import TournamentDetailsInfoRow
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from src.ezgg_lan_manager.types.DateUtil import weekday_to_display_text
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from src.ezgg_lan_manager.types.SessionStorage import SessionStorage
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from src.ezgg_lan_manager.types.Team import Team, TeamStatus
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from src.ezgg_lan_manager.types.Tournament import Tournament
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from src.ezgg_lan_manager.types.TournamentBase import TournamentStatus, tournament_status_to_display_text, tournament_format_to_display_texts
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from src.ezgg_lan_manager.types.TournamentBase import TournamentStatus, tournament_status_to_display_text, tournament_format_to_display_texts, ParticipantType
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from src.ezgg_lan_manager.types.User import User
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logger = logging.getLogger(__name__.split(".")[-1])
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class TournamentDetailsPage(Component):
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tournament: Optional[Union[Tournament, str]] = None
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rules_accepted: bool = False
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user: Optional[User] = None
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user_teams: list[Team] = []
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loading: bool = False
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participant_revealer_open: bool = False
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current_tournament_user_list: list[User] = [] # ToDo: Integrate Teams
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current_tournament_user_or_team_list: Union[list[User], list[Team]] = []
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team_dialog_open: bool = False
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team_register_options: dict[str, Optional[Team]] = {"": None}
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team_selected_for_register: Optional[Team] = None
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# State for message above register button
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message: str = ""
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@ -37,11 +46,16 @@ class TournamentDetailsPage(Component):
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self.tournament = await self.session[TournamentService].get_tournament_by_id(tournament_id)
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if self.tournament is not None:
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await self.session.set_title(f"{self.session[ConfigurationService].get_lan_info().name} - {self.tournament.name}")
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self.current_tournament_user_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants)
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if self.tournament.participant_type == ParticipantType.PLAYER:
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self.current_tournament_user_or_team_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants)
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elif self.tournament.participant_type == ParticipantType.TEAM:
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self.current_tournament_user_or_team_list = await self.session[TournamentService].get_teams_from_participant_list(self.tournament.participants)
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else:
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await self.session.set_title(f"{self.session[ConfigurationService].get_lan_info().name} - Turniere")
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self.user = await self.session[UserService].get_user(self.session[SessionStorage].user_id)
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if self.user is not None:
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self.user_teams = await self.session[TeamService].get_teams_for_user_by_id(self.user.user_id)
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self.loading_done()
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@ -51,7 +65,12 @@ class TournamentDetailsPage(Component):
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async def update(self) -> None:
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self.tournament = await self.session[TournamentService].get_tournament_by_id(self.tournament.id)
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self.current_tournament_user_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants)
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if self.tournament is None:
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return
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if self.tournament.participant_type == ParticipantType.PLAYER:
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self.current_tournament_user_or_team_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants)
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elif self.tournament.participant_type == ParticipantType.TEAM:
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self.current_tournament_user_or_team_list = await self.session[TournamentService].get_teams_from_participant_list(self.tournament.participants)
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def open_close_participant_revealer(self, _: PointerEvent) -> None:
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self.participant_revealer_open = not self.participant_revealer_open
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@ -66,24 +85,73 @@ class TournamentDetailsPage(Component):
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self.is_success = False
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self.message = "Turnieranmeldung nur mit Ticket"
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else:
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try:
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await self.session[TournamentService].register_user_for_tournament(self.user.user_id, self.tournament.id)
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await self.artificial_delay()
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self.is_success = True
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self.message = f"Erfolgreich angemeldet!"
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except Exception as e:
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self.is_success = False
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self.message = f"Fehler: {e}"
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# Register single player
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if self.tournament.participant_type == ParticipantType.PLAYER:
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try:
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await self.session[TournamentService].register_user_for_tournament(self.user.user_id, self.tournament.id)
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await self.artificial_delay()
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self.is_success = True
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self.message = f"Erfolgreich angemeldet!"
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except Exception as e:
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logger.error(e)
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self.is_success = False
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self.message = f"Fehler: {e}"
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# Register team
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elif self.tournament.participant_type == ParticipantType.TEAM:
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try:
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team_register_options = {"": None}
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for team in self.user_teams:
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if team.members[self.user] == TeamStatus.OFFICER or team.members[self.user] == TeamStatus.LEADER:
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team_register_options[team.name] = team
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if team_register_options:
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self.team_register_options = team_register_options
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else:
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self.team_register_options = {"": None}
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except StopIteration as e:
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logger.error(f"Error trying to teams to register: {e}")
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self.team_dialog_open = True
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return # Model should handle loading state now
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else:
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pass
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await self.update()
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self.loading = False
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async def unregister_pressed(self) -> None:
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async def on_team_register_confirmed(self) -> None:
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if self.team_selected_for_register is None:
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await self.on_team_register_canceled()
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return
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try:
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await self.session[TournamentService].register_team_for_tournament(self.team_selected_for_register.id, self.tournament.id)
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await self.artificial_delay()
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self.is_success = True
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self.message = f"Erfolgreich angemeldet!"
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self.team_dialog_open = False
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self.team_selected_for_register = None
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except Exception as e:
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logger.error(e)
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self.message = f"Fehler: {e}"
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self.is_success = False
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await self.update()
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self.loading = False
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async def on_team_register_canceled(self) -> None:
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self.team_dialog_open = False
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self.team_selected_for_register = None
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self.loading = False
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async def unregister_pressed(self, team: Optional[Team] = None) -> None:
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self.loading = True
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if not self.user:
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return
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try:
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await self.session[TournamentService].unregister_user_from_tournament(self.user.user_id, self.tournament.id)
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if self.tournament.participant_type == ParticipantType.PLAYER:
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await self.session[TournamentService].unregister_user_from_tournament(self.user.user_id, self.tournament.id)
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elif self.tournament.participant_type == ParticipantType.TEAM:
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if team.members[self.user] == TeamStatus.OFFICER or team.members[self.user] == TeamStatus.LEADER:
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await self.session[TournamentService].unregister_team_from_tournament(team.id, self.tournament.id)
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else:
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raise PermissionError("Nur Leiter und Offiziere können das Team abmelden")
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await self.artificial_delay()
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self.is_success = True
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self.message = f"Erfolgreich abgemeldet!"
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@ -145,22 +213,47 @@ class TournamentDetailsPage(Component):
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on_press=self.tree_button_clicked
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)
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# ToDo: Integrate Teams logic
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ids_of_participants = [p.id for p in self.tournament.participants]
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color_key: Literal["hud", "danger"] = "hud"
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on_press_function = self.register_pressed
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if self.user and self.user.user_id in ids_of_participants: # User already registered for tournament
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button_text = "Abmelden"
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button_sensitive_hook = True # User has already accepted the rules previously
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color_key = "danger"
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on_press_function = self.unregister_pressed
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elif self.user and self.user.user_id not in ids_of_participants:
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button_text = "Anmelden"
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button_sensitive_hook = self.rules_accepted
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if self.tournament.participant_type == ParticipantType.PLAYER:
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self.current_tournament_user_or_team_list: list[User] # IDE TypeHint
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participant_names = "\n".join([u.user_name for u in self.current_tournament_user_or_team_list])
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if self.user and self.user.user_id in ids_of_participants: # User already registered for tournament
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button_text = "Abmelden"
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button_sensitive_hook = True # User has already accepted the rules previously
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color_key = "danger"
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on_press_function = self.unregister_pressed
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elif self.user and self.user.user_id not in ids_of_participants:
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button_text = "Anmelden"
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button_sensitive_hook = self.rules_accepted
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else:
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# This should NEVER happen
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button_text = "Anmelden"
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button_sensitive_hook = False
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elif self.tournament.participant_type == ParticipantType.TEAM:
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self.current_tournament_user_or_team_list: list[Team] # IDE TypeHint
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participant_names = "\n".join([t.name for t in self.current_tournament_user_or_team_list])
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user_team_registered = []
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for team in self.user_teams:
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if team.id in ids_of_participants:
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user_team_registered.append(team)
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if self.user and len(user_team_registered) > 0: # Any of the users teams already registered for tournament
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button_text = f"{user_team_registered[0].abbreviation} abmelden"
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button_sensitive_hook = True # User has already accepted the rules previously
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color_key = "danger"
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on_press_function = partial(self.unregister_pressed, user_team_registered[0])
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elif self.user and len(user_team_registered) == 0:
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button_text = "Anmelden"
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button_sensitive_hook = self.rules_accepted
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else:
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# This should NEVER happen
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button_text = "Anmelden"
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button_sensitive_hook = False
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else:
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# This should NEVER happen
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button_text = "Anmelden"
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button_sensitive_hook = False
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logger.fatal("Did someone add new values to ParticipantType ? ;)")
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return Column()
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if self.tournament.status != TournamentStatus.OPEN or self.tournament.is_full:
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button_sensitive_hook = False # Override button controls if tournament is not open anymore or full
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@ -186,8 +279,6 @@ class TournamentDetailsPage(Component):
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# No UI here if user not logged in
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accept_rules_row, button = Spacer(), Spacer()
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content = Column(
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Row(
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Image(image=from_root(f"src/ezgg_lan_manager/assets/img/games/{self.tournament.game_title.image_name}"), margin_right=1),
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@ -213,7 +304,7 @@ class TournamentDetailsPage(Component):
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content=Rectangle(
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content=TournamentDetailsInfoRow(
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"Teilnehmer ▴" if self.participant_revealer_open else "Teilnehmer ▾",
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f"{len(self.current_tournament_user_list)} / {self.tournament.max_participants}",
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f"{len(self.current_tournament_user_or_team_list)} / {self.tournament.max_participants}",
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value_color=self.session.theme.danger_color if self.tournament.is_full else self.session.theme.background_color,
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key_color=self.session.theme.secondary_color
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),
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@ -225,7 +316,7 @@ class TournamentDetailsPage(Component):
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Revealer(
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header=None,
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content=Text(
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"\n".join([u.user_name for u in self.current_tournament_user_list]), # ToDo: Integrate Teams
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participant_names,
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style=TextStyle(fill=self.session.theme.background_color)
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),
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is_open=self.participant_revealer_open,
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@ -255,6 +346,39 @@ class TournamentDetailsPage(Component):
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button
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)
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if self.tournament and self.tournament.participant_type == ParticipantType.TEAM:
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content = Popup(
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anchor=content,
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content=Rectangle(
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content=Column(
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Text("Welches Team anmelden?", style=TextStyle(fill=self.session.theme.background_color, font_size=1.2), justify="center", margin_bottom=1),
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ThemeContextSwitcher(
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content=Dropdown(
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options=self.team_register_options,
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min_width=20,
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selected_value=self.bind().team_selected_for_register
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),
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color=self.session.theme.hud_color,
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margin_bottom=1
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),
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Row(
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Button(content="Abbrechen", shape="rectangle", grow_x=False, on_press=self.on_team_register_canceled),
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Button(content="Anmelden", shape="rectangle", grow_x=False, on_press=self.on_team_register_confirmed),
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spacing=1
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),
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margin=0.5
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),
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min_width=30,
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min_height=4,
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fill=self.session.theme.primary_color,
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margin_top=3.5,
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stroke_width=0.3,
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stroke_color=self.session.theme.neutral_color,
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),
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is_open=self.team_dialog_open,
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color="none"
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)
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return Column(
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MainViewContentBox(
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Column(
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@ -859,6 +859,7 @@ class DatabaseService:
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t.status AS tournament_status,
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t.max_participants,
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t.created_at,
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t.participant_type AS tournament_participant_type,
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/* =======================
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Game Title
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@ -874,6 +875,7 @@ class DatabaseService:
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======================= */
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tp.id AS participant_id,
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tp.user_id,
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tp.team_id,
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tp.participant_type,
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tp.seed,
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tp.joined_at
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@ -907,6 +909,8 @@ class DatabaseService:
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if current_tournament is None or current_tournament.id != row["tournament_id"]:
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if current_tournament is not None:
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tournaments.append(current_tournament)
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participant_type = self._parse_participant_type(row["tournament_participant_type"])
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id_accessor = "user_id" if participant_type == ParticipantType.PLAYER else "team_id"
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current_tournament = Tournament(
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id_=row["tournament_id"],
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name=row["tournament_name"],
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@ -920,14 +924,16 @@ class DatabaseService:
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format_=self._parse_tournament_format(row["tournament_format"]),
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start_time=row["start_time"],
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status=self._parse_tournament_status(row["tournament_status"]),
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participants=[Participant(id_=row["user_id"], participant_type=self._parse_participant_type(row["participant_type"]))] if row["user_id"] is not None else [],
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participants=[Participant(id_=row[id_accessor], participant_type=self._parse_participant_type(row["participant_type"]))] if row[id_accessor] is not None else [],
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matches=None, # ToDo: Implement
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rounds=[], # ToDo: Implement
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max_participants=row["max_participants"]
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max_participants=row["max_participants"],
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participant_type=participant_type
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)
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else:
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id_accessor = "user_id" if current_tournament.participant_type == ParticipantType.PLAYER else "team_id"
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current_tournament.add_participant(
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Participant(id_=row["user_id"], participant_type=self._parse_participant_type(row["participant_type"]))
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Participant(id_=row[id_accessor], participant_type=self._parse_participant_type(row["participant_type"]))
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)
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else:
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tournaments.append(current_tournament)
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@ -935,11 +941,14 @@ class DatabaseService:
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return tournaments
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async def add_participant_to_tournament(self, participant: Participant, tournament: Tournament) -> None:
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if participant.participant_type != tournament.participant_type:
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raise ValueError(f"Can not add {participant.participant_type.name} to {tournament.participant_type.name} tournament")
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accessor = "user_id" if participant.participant_type == ParticipantType.PLAYER else "team_id"
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async with self._connection_pool.acquire() as conn:
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async with conn.cursor(aiomysql.Cursor) as cursor:
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try:
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await cursor.execute(
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"INSERT INTO tournament_participants (tournament_id, user_id, participant_type) VALUES (%s, %s, %s);",
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f"INSERT INTO tournament_participants (tournament_id, {accessor}, participant_type) VALUES (%s, %s, %s);",
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(tournament.id, participant.id, participant.participant_type.name)
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)
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await conn.commit()
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@ -952,11 +961,12 @@ class DatabaseService:
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logger.warning(f"Error adding participant to tournament: {e}")
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async def remove_participant_from_tournament(self, participant: Participant, tournament: Tournament) -> None:
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accessor = "user_id" if participant.participant_type == ParticipantType.PLAYER else "team_id"
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async with self._connection_pool.acquire() as conn:
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async with conn.cursor(aiomysql.Cursor) as cursor:
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try:
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await cursor.execute(
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"DELETE FROM tournament_participants WHERE (tournament_id = %s AND user_id = %s);",
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f"DELETE FROM tournament_participants WHERE (tournament_id = %s AND {accessor} = %s);",
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(tournament.id, participant.id)
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)
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await conn.commit()
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@ -3,6 +3,7 @@ from typing import Optional
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from src.ezgg_lan_manager.services.DatabaseService import DatabaseService
|
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from src.ezgg_lan_manager.services.UserService import UserService
|
||||
from src.ezgg_lan_manager.types.Participant import Participant
|
||||
from src.ezgg_lan_manager.types.Team import Team
|
||||
from src.ezgg_lan_manager.types.Tournament import Tournament
|
||||
from src.ezgg_lan_manager.types.TournamentBase import ParticipantType, TournamentError
|
||||
from src.ezgg_lan_manager.types.User import User
|
||||
@ -27,11 +28,24 @@ class TournamentService:
|
||||
tournament = await self.get_tournament_by_id(tournament_id)
|
||||
if not tournament:
|
||||
raise TournamentError(f"No tournament with ID {tournament_id} was found")
|
||||
if tournament.participant_type != ParticipantType.PLAYER:
|
||||
raise TournamentError(f"Can only add single player to team tournament, not {tournament.participant_type.name}")
|
||||
participant = Participant(id_=user_id, participant_type=ParticipantType.PLAYER)
|
||||
tournament.add_participant(participant)
|
||||
await self._db_service.add_participant_to_tournament(participant, tournament)
|
||||
self._cache_dirty = True
|
||||
|
||||
async def register_team_for_tournament(self, team_id: int, tournament_id: int) -> None:
|
||||
tournament = await self.get_tournament_by_id(tournament_id)
|
||||
if not tournament:
|
||||
raise TournamentError(f"No tournament with ID {tournament_id} was found")
|
||||
if tournament.participant_type != ParticipantType.TEAM:
|
||||
raise TournamentError(f"Can only add team to team tournament, not {tournament.participant_type.name}")
|
||||
participant = Participant(id_=team_id, participant_type=ParticipantType.TEAM)
|
||||
tournament.add_participant(participant)
|
||||
await self._db_service.add_participant_to_tournament(participant, tournament)
|
||||
self._cache_dirty = True
|
||||
|
||||
async def unregister_user_from_tournament(self, user_id: int, tournament_id: int) -> None:
|
||||
tournament = await self.get_tournament_by_id(tournament_id)
|
||||
if not tournament:
|
||||
@ -42,6 +56,16 @@ class TournamentService:
|
||||
await self._db_service.remove_participant_from_tournament(participant, tournament)
|
||||
self._cache_dirty = True
|
||||
|
||||
async def unregister_team_from_tournament(self, team_id: int, tournament_id: int) -> None:
|
||||
tournament = await self.get_tournament_by_id(tournament_id)
|
||||
if not tournament:
|
||||
raise TournamentError(f"No tournament with ID {tournament_id} was found")
|
||||
participant = next(filter(lambda p: p.id == team_id, tournament.participants), None)
|
||||
if participant is not None:
|
||||
tournament.remove_participant(participant)
|
||||
await self._db_service.remove_participant_from_tournament(participant, tournament)
|
||||
self._cache_dirty = True
|
||||
|
||||
async def get_tournaments(self) -> list[Tournament]:
|
||||
if self._cache_dirty:
|
||||
await self._update_cache()
|
||||
@ -57,6 +81,11 @@ class TournamentService:
|
||||
participant_ids = [p.id for p in participants]
|
||||
return list(filter(lambda u: u.user_id in participant_ids, all_users))
|
||||
|
||||
async def get_teams_from_participant_list(self, participants: list[Participant]) -> list[Team]:
|
||||
all_teams = await self._db_service.get_teams()
|
||||
participant_ids = [p.id for p in participants]
|
||||
return list(filter(lambda t: t.id in participant_ids, all_teams))
|
||||
|
||||
async def start_tournament(self, tournament_id: int):
|
||||
tournament = await self.get_tournament_by_id(tournament_id)
|
||||
if tournament:
|
||||
|
||||
@ -27,3 +27,11 @@ class Team:
|
||||
abbreviation: str
|
||||
members: dict[User, TeamStatus]
|
||||
join_password: str
|
||||
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.id)
|
||||
|
||||
def __eq__(self, other):
|
||||
if not isinstance(other, Team):
|
||||
return NotImplemented
|
||||
return self.id == other.id
|
||||
|
||||
@ -5,7 +5,7 @@ from math import ceil, log2
|
||||
|
||||
from src.ezgg_lan_manager.types.Match import Match, FFAMatch
|
||||
from src.ezgg_lan_manager.types.Participant import Participant
|
||||
from src.ezgg_lan_manager.types.TournamentBase import GameTitle, TournamentFormat, TournamentStatus, TournamentError, Bracket, MatchStatus
|
||||
from src.ezgg_lan_manager.types.TournamentBase import GameTitle, TournamentFormat, TournamentStatus, TournamentError, Bracket, MatchStatus, ParticipantType
|
||||
|
||||
|
||||
class Tournament:
|
||||
@ -20,7 +20,8 @@ class Tournament:
|
||||
participants: list[Participant],
|
||||
matches: Optional[tuple[Match]],
|
||||
rounds: list[list[Match]],
|
||||
max_participants: int) -> None:
|
||||
max_participants: int,
|
||||
participant_type: ParticipantType) -> None:
|
||||
self._id = id_
|
||||
self._name = name
|
||||
self._description = description
|
||||
@ -32,6 +33,7 @@ class Tournament:
|
||||
self._matches = matches
|
||||
self._rounds = rounds
|
||||
self._max_participants = max_participants
|
||||
self._participant_type = participant_type
|
||||
|
||||
@property
|
||||
def id(self) -> int:
|
||||
@ -85,6 +87,10 @@ class Tournament:
|
||||
def is_full(self) -> bool:
|
||||
return len(self._participants) >= self._max_participants
|
||||
|
||||
@property
|
||||
def participant_type(self) -> ParticipantType:
|
||||
return self._participant_type
|
||||
|
||||
def add_participant(self, participant: Participant) -> None:
|
||||
if participant.id in (p.id for p in self._participants):
|
||||
raise TournamentError(f"Participant with ID {participant.id} already registered for tournament")
|
||||
|
||||
Loading…
Reference in New Issue
Block a user