Enable starting tournaments and displaying tournament tree

This commit is contained in:
David Rodenkirchen 2026-04-18 15:53:56 +02:00
parent c349fe475b
commit a62f289ce8
10 changed files with 386 additions and 28 deletions

View File

@ -1,4 +1,5 @@
import logging import logging
from uuid import uuid4
import sys import sys
@ -10,6 +11,7 @@ from from_root import from_root
from src.ezgg_lan_manager import pages, init_services, LocalDataService, RefreshService from src.ezgg_lan_manager import pages, init_services, LocalDataService, RefreshService
from src.ezgg_lan_manager.helpers.LoggedInGuard import logged_in_guard, not_logged_in_guard, team_guard from src.ezgg_lan_manager.helpers.LoggedInGuard import logged_in_guard, not_logged_in_guard, team_guard
from src.ezgg_lan_manager.services.LocalDataService import LocalData from src.ezgg_lan_manager.services.LocalDataService import LocalData
from src.ezgg_lan_manager.types.UserSession import UserSession
logger = logging.getLogger("EzggLanManager") logger = logging.getLogger("EzggLanManager")
@ -34,13 +36,13 @@ if __name__ == "__main__":
async def on_session_start(session: Session) -> None: async def on_session_start(session: Session) -> None:
# Use this line to fake being any user without having to log in # Use this line to fake being any user without having to log in
# session.attach(UserSession(id=uuid4(), user_id=30, is_team_member=True)) session.attach(UserSession(id=uuid4(), user_id=30, is_team_member=True))
await session.set_title(lan_info.name) await session.set_title(lan_info.name)
session.attach(RefreshService()) session.attach(RefreshService())
if session[LocalData].stored_session_token: # if session[LocalData].stored_session_token:
user_session = session[LocalDataService].verify_token(session[LocalData].stored_session_token) # user_session = session[LocalDataService].verify_token(session[LocalData].stored_session_token)
if user_session is not None: # if user_session is not None:
session.attach(user_session) # session.attach(user_session)
async def on_app_start(a: App) -> None: async def on_app_start(a: App) -> None:
init_result = await a.default_attachments[4].init_db_pool() init_result = await a.default_attachments[4].init_db_pool()
@ -176,6 +178,11 @@ if __name__ == "__main__":
url_segment="tournament", url_segment="tournament",
build=pages.TournamentDetailsPage, build=pages.TournamentDetailsPage,
), ),
ComponentPage(
name="TournamentTreePage",
url_segment="tournament-tree",
build=pages.TournamentTreePage,
),
ComponentPage( ComponentPage(
name="TournamentRulesPage", name="TournamentRulesPage",
url_segment="tournament-rules", url_segment="tournament-rules",

View File

@ -7,7 +7,7 @@ from from_root import from_root
from rio import Column, Component, event, TextStyle, Text, Row, Image, Spacer, ProgressCircle, Button, Checkbox, ThemeContextSwitcher, Link, Revealer, PointerEventListener, \ from rio import Column, Component, event, TextStyle, Text, Row, Image, Spacer, ProgressCircle, Button, Checkbox, ThemeContextSwitcher, Link, Revealer, PointerEventListener, \
PointerEvent, Rectangle, Color, Popup, Dropdown PointerEvent, Rectangle, Color, Popup, Dropdown
from src.ezgg_lan_manager import ConfigurationService, TournamentService, UserService, TicketingService, TeamService from src.ezgg_lan_manager import ConfigurationService, TournamentService, UserService, TicketingService, TeamService, RefreshService
from src.ezgg_lan_manager.components.MainViewContentBox import MainViewContentBox from src.ezgg_lan_manager.components.MainViewContentBox import MainViewContentBox
from src.ezgg_lan_manager.components.TournamentDetailsInfoRow import TournamentDetailsInfoRow from src.ezgg_lan_manager.components.TournamentDetailsInfoRow import TournamentDetailsInfoRow
from src.ezgg_lan_manager.types.DateUtil import weekday_to_display_text from src.ezgg_lan_manager.types.DateUtil import weekday_to_display_text
@ -44,7 +44,7 @@ class TournamentDetailsPage(Component):
tournament_id = None tournament_id = None
if tournament_id is not None: if tournament_id is not None:
self.tournament = await self.session[TournamentService].get_tournament_by_id(tournament_id) self.tournament = await self.session[TournamentService].get_tournament_by_id(tournament_id)
if self.tournament is not None: if isinstance(self.tournament, Tournament):
await self.session.set_title(f"{self.session[ConfigurationService].get_lan_info().name} - {self.tournament.name}") await self.session.set_title(f"{self.session[ConfigurationService].get_lan_info().name} - {self.tournament.name}")
if self.tournament.participant_type == ParticipantType.PLAYER: if self.tournament.participant_type == ParticipantType.PLAYER:
self.current_tournament_user_or_team_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants) self.current_tournament_user_or_team_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants)
@ -61,6 +61,8 @@ class TournamentDetailsPage(Component):
self.user = None self.user = None
self.user_teams = [] self.user_teams = []
self.session[RefreshService].subscribe(self.on_populate)
self.loading_done() self.loading_done()
@staticmethod @staticmethod
@ -68,13 +70,14 @@ class TournamentDetailsPage(Component):
await sleep(0.8) # https://medium.com/design-bootcamp/ux-psychology-of-artificial-waiting-enhancing-user-experiences-through-deliberate-delays-d7822faf3930 await sleep(0.8) # https://medium.com/design-bootcamp/ux-psychology-of-artificial-waiting-enhancing-user-experiences-through-deliberate-delays-d7822faf3930
async def update(self) -> None: async def update(self) -> None:
self.tournament = await self.session[TournamentService].get_tournament_by_id(self.tournament.id) if isinstance(self.tournament, Tournament):
if self.tournament is None: self.tournament = await self.session[TournamentService].get_tournament_by_id(self.tournament.id)
return if self.tournament is None or isinstance(self.tournament, str):
if self.tournament.participant_type == ParticipantType.PLAYER: return
self.current_tournament_user_or_team_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants) if self.tournament.participant_type == ParticipantType.PLAYER:
elif self.tournament.participant_type == ParticipantType.TEAM: self.current_tournament_user_or_team_list = await self.session[TournamentService].get_users_from_participant_list(self.tournament.participants)
self.current_tournament_user_or_team_list = await self.session[TournamentService].get_teams_from_participant_list(self.tournament.participants) elif self.tournament.participant_type == ParticipantType.TEAM:
self.current_tournament_user_or_team_list = await self.session[TournamentService].get_teams_from_participant_list(self.tournament.participants)
def open_close_participant_revealer(self, _: PointerEvent) -> None: def open_close_participant_revealer(self, _: PointerEvent) -> None:
self.participant_revealer_open = not self.participant_revealer_open self.participant_revealer_open = not self.participant_revealer_open
@ -88,6 +91,9 @@ class TournamentDetailsPage(Component):
if user_ticket is None: if user_ticket is None:
self.is_success = False self.is_success = False
self.message = "Turnieranmeldung nur mit Ticket" self.message = "Turnieranmeldung nur mit Ticket"
elif not isinstance(self.tournament, Tournament):
self.is_success = False
self.message = "Fehler bei der Anmeldung"
else: else:
# Register single player # Register single player
if self.tournament.participant_type == ParticipantType.PLAYER: if self.tournament.participant_type == ParticipantType.PLAYER:
@ -125,12 +131,15 @@ class TournamentDetailsPage(Component):
await self.on_team_register_canceled() await self.on_team_register_canceled()
return return
try: try:
await self.session[TournamentService].register_team_for_tournament(self.team_selected_for_register.id, self.tournament.id) if isinstance(self.tournament, Tournament):
await self.artificial_delay() await self.session[TournamentService].register_team_for_tournament(self.team_selected_for_register.id, self.tournament.id)
self.is_success = True await self.artificial_delay()
self.message = f"Erfolgreich angemeldet!" self.is_success = True
self.team_dialog_open = False self.message = f"Erfolgreich angemeldet!"
self.team_selected_for_register = None self.team_dialog_open = False
self.team_selected_for_register = None
else:
raise ValueError("Turnier nicht gefunden")
except Exception as e: except Exception as e:
logger.error(e) logger.error(e)
self.message = f"Fehler: {e}" self.message = f"Fehler: {e}"
@ -149,9 +158,9 @@ class TournamentDetailsPage(Component):
return return
try: try:
if self.tournament.participant_type == ParticipantType.PLAYER: if isinstance(self.tournament, Tournament) and self.tournament.participant_type == ParticipantType.PLAYER:
await self.session[TournamentService].unregister_user_from_tournament(self.user.user_id, self.tournament.id) await self.session[TournamentService].unregister_user_from_tournament(self.user.user_id, self.tournament.id)
elif self.tournament.participant_type == ParticipantType.TEAM: elif isinstance(self.tournament, Tournament) and self.tournament.participant_type == ParticipantType.TEAM:
if team.members[self.user] == TeamStatus.OFFICER or team.members[self.user] == TeamStatus.LEADER: if team.members[self.user] == TeamStatus.OFFICER or team.members[self.user] == TeamStatus.LEADER:
await self.session[TournamentService].unregister_team_from_tournament(team.id, self.tournament.id) await self.session[TournamentService].unregister_team_from_tournament(team.id, self.tournament.id)
else: else:
@ -166,7 +175,8 @@ class TournamentDetailsPage(Component):
self.loading = False self.loading = False
async def tree_button_clicked(self) -> None: async def tree_button_clicked(self) -> None:
pass # ToDo: Implement tournament tree view if isinstance(self.tournament, Tournament):
self.session.navigate_to(f"tournament-tree?id={self.tournament.id}")
def loading_done(self) -> None: def loading_done(self) -> None:
if self.tournament is None: if self.tournament is None:
@ -349,7 +359,7 @@ class TournamentDetailsPage(Component):
button button
) )
if self.tournament and self.tournament.participant_type == ParticipantType.TEAM: if isinstance(self.tournament, Tournament) and self.tournament.participant_type == ParticipantType.TEAM:
content = Popup( content = Popup(
anchor=content, anchor=content,
content=Rectangle( content=Rectangle(

View File

@ -0,0 +1,269 @@
import json
import logging
from typing import Optional, Union
from from_root import from_root
from rio import Column, Component, event, TextStyle, Text, Row, Spacer, ProgressCircle, Rectangle, Stack
from src.ezgg_lan_manager import ConfigurationService, TournamentService, UserService, TeamService, RefreshService, SeatingService
from src.ezgg_lan_manager.components.MainViewContentBox import MainViewContentBox
from src.ezgg_lan_manager.types.Team import Team, TeamStatus
from src.ezgg_lan_manager.types.Tournament import Tournament
from src.ezgg_lan_manager.types.TournamentBase import ParticipantType, TournamentFormat
from src.ezgg_lan_manager.types.User import User
from src.ezgg_lan_manager.types.UserSession import UserSession
logger = logging.getLogger(__name__.split(".")[-1])
class MatchInfo(Component):
opponent_1: str = ""
opponent_2: str = ""
opponent_1_seat: str = ""
opponent_2_seat: str = ""
winner: str = ""
def build(self) -> Component:
return Rectangle(
content=Column(
Stack(
Row(
Row(
Text(
text=self.opponent_1,
style=TextStyle(fill=self.session.theme.success_color if self.winner == self.opponent_1 else self.session.theme.background_color),
justify="left",
margin_right=0.6,
font_size=0.9
),
Text(
text=f"({self.opponent_1_seat})",
style=TextStyle(fill=self.session.theme.background_color),
justify="left",
font_size=0.9
)
),
Spacer(),
Row(
Text(
text=self.opponent_2,
style=TextStyle(fill=self.session.theme.success_color if self.winner == self.opponent_2 else self.session.theme.background_color),
justify="right",
margin_right=0.6,
font_size=0.9
),
Text(
text=f"({self.opponent_2_seat})",
style=TextStyle(fill=self.session.theme.background_color),
justify="right",
font_size=0.9
)
),
margin=0.3
),
Row(
Text(
text=f"vs.",
style=TextStyle(fill=self.session.theme.background_color),
justify="center"
),
margin=0.3
)
)
),
margin=1,
stroke_width=0.2,
stroke_color=self.session.theme.background_color,
fill=self.session.theme.hud_color,
)
class TournamentTreePage(Component):
tournament: Optional[Union[Tournament, str]] = None
user: Optional[User] = None
teams: list[Team] = []
id_to_username_map: dict[int, str] = {}
id_to_seat_map: dict[int, str] = {}
is_fully_loaded: bool = False
@event.on_populate
async def on_populate(self) -> None:
try:
tournament_id = int(self.session.active_page_url.query_string.split("id=")[-1])
except (ValueError, AttributeError, TypeError):
tournament_id = None
if tournament_id is not None:
self.tournament = await self.session[TournamentService].get_tournament_by_id(tournament_id)
if isinstance(self.tournament, Tournament):
await self.session.set_title(f"{self.session[ConfigurationService].get_lan_info().name} - {self.tournament.name}")
else:
await self.session.set_title(f"{self.session[ConfigurationService].get_lan_info().name} - Turniere")
try:
user_id = self.session[UserSession].user_id
self.user = await self.session[UserService].get_user(user_id)
except KeyError:
self.user = None
self.teams = await self.session[TeamService].get_all_teams()
all_users = await self.session[UserService].get_all_users()
id_to_username_map = {}
id_to_seat_map = {}
for user in all_users:
id_to_username_map[user.user_id] = user.user_name
seat = await self.session[SeatingService].get_user_seat(user.user_id)
if seat is not None:
id_to_seat_map[user.user_id] = seat.seat_id
self.id_to_username_map = id_to_username_map
self.id_to_seat_map = id_to_seat_map
self.session[RefreshService].subscribe(self.on_populate)
self.is_fully_loaded = True
def _get_seat_for_team(self, team: Team) -> str:
# Retrieves seat id for leader of a team
leader = list(team.members.keys())[0]
for member, rank in team.members.items():
if rank == TeamStatus.LEADER:
leader = member
break
return self.id_to_seat_map[leader.user_id]
def build(self) -> Component:
if self.tournament is None or not self.is_fully_loaded:
return Column(
MainViewContentBox(
Column(
Spacer(min_height=1),
Column(
ProgressCircle(
color="secondary",
align_x=0.5,
margin_top=0,
margin_bottom=0
),
min_height=10
),
Spacer(min_height=1)
)
),
align_y=0
)
elif isinstance(self.tournament, str):
content = Row(
Text(
text=self.tournament,
style=TextStyle(
fill=self.session.theme.background_color,
font_size=1
),
margin_top=2,
margin_bottom=2,
align_x=0.5
)
)
else:
try:
file_name = self.tournament.name.replace(" ", "_") + ".json"
games_per_matchup = 1
if self.tournament.format != TournamentFormat.FFA:
games_per_matchup = int(self.tournament.format.name[-1])
logger.info(f"Trying to read tournament data from {file_name}")
with open(from_root("tournament_data", file_name), "r") as f:
json_data = json.load(f)
last_valid_round = None
round_num = 0
for round_ in json_data["rounds"]:
if all(
match["opponent_1_id"] is not None and match["opponent_2_id"] is not None
for match in round_
):
last_valid_round = round_
round_num += 1
if last_valid_round is None:
raise ValueError
match_infos = []
if self.tournament.participant_type == ParticipantType.PLAYER:
match_infos = [MatchInfo(
opponent_1=self.id_to_username_map.get(match["opponent_1_id"], ""),
opponent_2=self.id_to_username_map.get(match["opponent_2_id"], ""),
winner=self.id_to_username_map.get(match["winner"], ""),
opponent_1_seat=self.id_to_seat_map.get(match["opponent_1_id"], ""),
opponent_2_seat=self.id_to_seat_map.get(match["opponent_2_id"], ""),
) for match in last_valid_round]
elif self.tournament.participant_type == ParticipantType.TEAM:
for match in last_valid_round:
team_1: Optional[Team] = next(filter(lambda t: t.id == match["opponent_1_id"], self.teams), None)
team_2: Optional[Team] = next(filter(lambda t: t.id == match["opponent_2_id"], self.teams), None)
winner: Union[str, Team] = next(filter(lambda t: t.id == match["winner"], self.teams), "")
if team_1 is not None and team_2 is not None:
match_infos.append(
MatchInfo(
opponent_1=team_1.name,
opponent_2=team_2.name,
winner=winner if isinstance(winner, str) else winner.name,
opponent_1_seat=self._get_seat_for_team(team_1),
opponent_2_seat=self._get_seat_for_team(team_2),
)
)
else:
raise ValueError("Unknown participant type")
content = Column(
Text(
text=f"{self.tournament.name}",
style=TextStyle(fill=self.session.theme.background_color),
justify="center",
font_size=1.2
),
Text(
text="Finale" if len(json_data["rounds"]) == round_num else f"Runde {round_num}",
style=TextStyle(fill=self.session.theme.background_color),
justify="center",
font_size=0.9,
margin_bottom=1
),
Text(
text=f"Spiele pro Matchup: {games_per_matchup}",
style=TextStyle(fill=self.session.theme.background_color),
justify="center",
font_size=0.8
),
Text(
text=f"Melde als Verlierer deinen Matchausgang\nim Discord oder an der Orga-Ecke",
style=TextStyle(fill=self.session.theme.background_color),
justify="center",
font_size=0.8
),
*match_infos
)
except (FileNotFoundError, ValueError, AttributeError):
content = Column(
Text(
text=f"Der Turnierbaum für dieses Turnier steht leider nicht zur Verfügung.\n\nBitte melde sich beim Orga-Team.",
style=TextStyle(fill=self.session.theme.background_color),
margin_top=1,
margin_bottom=1,
align_x=0.5,
overflow="wrap",
min_width=30,
justify="center"
)
)
return Column(
MainViewContentBox(
Column(
Spacer(min_height=1),
content,
Spacer(min_height=1)
)
),
align_y=0
)

View File

@ -25,3 +25,4 @@ from .TournamentRulesPage import TournamentRulesPage
from .ConwayPage import ConwayPage from .ConwayPage import ConwayPage
from .TeamsPage import TeamsPage from .TeamsPage import TeamsPage
from .AdminNavigationPage import AdminNavigationPage from .AdminNavigationPage import AdminNavigationPage
from .TournamentTreePage import TournamentTreePage

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@ -1,6 +1,6 @@
import logging import logging
from datetime import date, datetime from datetime import date, datetime, UTC
from typing import Optional from typing import Optional
from decimal import Decimal from decimal import Decimal
@ -16,7 +16,7 @@ from src.ezgg_lan_manager.types.Seat import Seat
from src.ezgg_lan_manager.types.Team import TeamStatus, Team from src.ezgg_lan_manager.types.Team import TeamStatus, Team
from src.ezgg_lan_manager.types.Ticket import Ticket from src.ezgg_lan_manager.types.Ticket import Ticket
from src.ezgg_lan_manager.types.Tournament import Tournament from src.ezgg_lan_manager.types.Tournament import Tournament
from src.ezgg_lan_manager.types.TournamentBase import GameTitle, TournamentFormat, TournamentStatus, ParticipantType from src.ezgg_lan_manager.types.TournamentBase import GameTitle, TournamentFormat, TournamentStatus, ParticipantType, MatchStatus
from src.ezgg_lan_manager.types.Transaction import Transaction from src.ezgg_lan_manager.types.Transaction import Transaction
from src.ezgg_lan_manager.types.User import User from src.ezgg_lan_manager.types.User import User
@ -1185,3 +1185,18 @@ class DatabaseService:
if not pool_init_result: if not pool_init_result:
raise NoDatabaseConnectionError raise NoDatabaseConnectionError
return await self.remove_user_from_team(team, user) return await self.remove_user_from_team(team, user)
async def change_tournament_status(self, tournament_id: int, status: TournamentStatus) -> None:
async with self._connection_pool.acquire() as conn:
async with conn.cursor(aiomysql.Cursor) as cursor:
try:
await cursor.execute(
"UPDATE tournaments SET status = %s WHERE (id = %s)",
(status.name, tournament_id)
)
await conn.commit()
except aiomysql.InterfaceError:
pool_init_result = await self.init_db_pool()
if not pool_init_result:
raise NoDatabaseConnectionError
return await self.change_tournament_status(tournament_id, status)

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@ -90,12 +90,12 @@ class TournamentService:
tournament = await self.get_tournament_by_id(tournament_id) tournament = await self.get_tournament_by_id(tournament_id)
if tournament: if tournament:
tournament.start() tournament.start()
# ToDo: Write matches/round to database await self._db_service.change_tournament_status(tournament_id, tournament.status)
self._cache_dirty = True self._cache_dirty = True
async def cancel_tournament(self, tournament_id: int): async def cancel_tournament(self, tournament_id: int):
tournament = await self.get_tournament_by_id(tournament_id) tournament = await self.get_tournament_by_id(tournament_id)
if tournament: if tournament:
tournament.cancel() tournament.cancel()
# ToDo: Update to database await self._db_service.change_tournament_status(tournament_id, tournament.status)
self._cache_dirty = True self._cache_dirty = True

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@ -49,6 +49,14 @@ class Match:
games.append(Game(game_id, self._match_id, game_number, None, None, False)) games.append(Game(game_id, self._match_id, game_number, None, None, False))
return tuple(games) return tuple(games)
@property
def round_number(self) -> int:
return self._round_number
@property
def best_of(self) -> int:
return self._best_of
@property @property
def status(self) -> MatchStatus: def status(self) -> MatchStatus:
if self._status == MatchStatus.COMPLETED: if self._status == MatchStatus.COMPLETED:

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@ -1,3 +1,4 @@
import logging
import uuid import uuid
from datetime import datetime from datetime import datetime
from typing import Optional from typing import Optional
@ -7,6 +8,7 @@ from src.ezgg_lan_manager.types.Match import Match, FFAMatch
from src.ezgg_lan_manager.types.Participant import Participant from src.ezgg_lan_manager.types.Participant import Participant
from src.ezgg_lan_manager.types.TournamentBase import GameTitle, TournamentFormat, TournamentStatus, TournamentError, Bracket, MatchStatus, ParticipantType from src.ezgg_lan_manager.types.TournamentBase import GameTitle, TournamentFormat, TournamentStatus, TournamentError, Bracket, MatchStatus, ParticipantType
logger = logging.getLogger(__name__.split(".")[-1])
class Tournament: class Tournament:
def __init__(self, def __init__(self,
@ -353,6 +355,8 @@ class Tournament:
raise TournamentError(f"Unknown bracket type: {bracket_type}") raise TournamentError(f"Unknown bracket type: {bracket_type}")
self._status = TournamentStatus.ONGOING self._status = TournamentStatus.ONGOING
logger.info(f"New tournament status for {self._name}: {self._status}")
print(self._matches, self._rounds)
for match in self._matches: for match in self._matches:
match.check_completion() match.check_completion()

1
tournament_data/.gitignore vendored Normal file
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@ -0,0 +1 @@
*.json

43
tournament_data/README.md Normal file
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@ -0,0 +1,43 @@
# Tournament data
This directory contains JSON files for tournament trees.
This is a temporary solution until the automatic tournament tree generation is completed.
# Structure
## Naming
Tournament name with `_` as separators and `.json` suffix.
## JSON structure
```json
{
"rounds": [
[
{
"opponent_1_id": 1,
"opponent_2_id": 2,
"winner": 1
},
{
"opponent_1_id": 3,
"opponent_2_id": 4,
"winner": null
}
],
[
{
"opponent_1_id": 1,
"opponent_2_id": null,
"winner": null
}
]
]
}
```
## ToDo
- Make start button in UI generate initial `.json` file for started tournament